Getting Three Stars on Every Level

What par actually measures, and the habits that get you under it.

How the rating works

Every level you clear is rated out of three stars based on how few moves you needed. Each level has a par move count — roughly what a clean run takes, with cascades and bigger matches included. Finish at or under par and you get three stars. Up to one and a half times par gets you two. Anything longer gets you one.

Par scales with the level. A late level on Steel City has a much higher par than the first level of Lock & Load, because the enemy has more health and the fight genuinely takes longer. Par is not a fixed number of moves; it is the number of moves the level is designed to take if you play it well.

Twenty-four stars is a perfect map. A hundred and twenty is a perfect campaign.

Par is a move economy, not a speed test

The most common mistake is treating par as a challenge to play faster. It is not. You can take as long as you like between moves — the clock is not the constraint. What costs you stars is making swaps that do not do enough.

Every move you spend on a three-match that drops nothing useful into place is a move you did not spend on a cascade. On an early level you can afford a dozen of those. On a boss level you cannot afford three.

So the discipline is the same one that makes cascades work: take the swap that leads somewhere, not the swap that is available. If you cannot see one, spend a moment looking at columns instead of rows. There is almost always a better move than the first one you noticed.

The three-star habits

First: hold your striped tiles. A striped tile is worth far more fired into an existing chain than fired alone, and most players spend them the moment they get them. Wait until you have a match you can drop it into.

Second: do not use a booster for stars. Boosters make levels easier; they do not make them shorter. A Repair Kit that keeps you alive through a scrappy forty-move win does not get you three stars — it gets you one, comfortably. Stars come from the board.

Third: replay. Nothing stops you going back to a level you have already cleared and trying it again for a better rating, and your best rating is the one that sticks. If you scraped through a level on two stars, come back to it later with a rank or two more behind you and take it apart properly.

Where stars pay off

Stars are worth coins, so a tidy win pays better than a scrappy one — and that matters more than it sounds, because the coins are what fund the boosters you will want for the commanders.

The practical loop is: clear a map for progress, then go back and clean it up for stars, then spend those coins on boosters before the next commander. It is a much better use of an evening than repeatedly losing a run three levels into the next map.

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