Battle Crush Guides
The story behind the board, a page for every commander, and the strategy that separates a win from a tidy win. Everything here is written for a player, not for a search engine.
Lore
The world behind the board: the foundry cities, the Legion, and the road to Steel City.
The Foundry Cities: How the World Ran Before the War
A hundred years of gears turning in step, and the three things that made the war possible.
The Rust Legion: An Army Built Out of Its Own Casualties
It does not recruit. It converts. How a city becomes more Legion, and why the troopers never stop.
Steel City: The Tower, the Capital, and the Last Free Place
The first city, the last map, and the tower the whole campaign is walking toward.
The Gunner’s Road: Five Territories Between Here and Steel City
What each of the five territories was before the war, and what the Legion left in it.
Boss Guides
One page per commander — who they are, and how to take their health bar down.
How to Beat CRIMSON — Lock & Load Boss Guide
The first commander and the easiest one — as long as you do not spend your moves on single matches.
How to Beat BLIGHT — Chocolate Forest Boss Guide
The first commander who punishes you for playing safe. Cascades or nothing.
How to Beat GLACIER — Apple Pie Factory Boss Guide
The first commander who punishes you for going too fast. Slow down and take the good swap.
How to Beat VOID — Danger Boss Guide
The hardest fight before Steel City. This is the one people write in about.
How to Beat GOLIATH — Steel City Boss Guide
The largest thing the Legion has ever made, and the last level of the run.
Strategy
Cascades, three stars, boosters and duels. The things that separate a win from a tidy win.
How to Set Up Cascades (and Why They Win Levels)
The single most useful skill in the game, explained without any maths.
Getting Three Stars on Every Level
What par actually measures, and the habits that get you under it.
Duel Tips: How to Win Multiplayer Matches
The seeded board, why rank matters, and how to play against a person instead of a health bar.
Every Booster, and When to Actually Use It
The Repair Kit, Armor Plate, Fire Power and both shields — and the fights each is actually for.
Survival Mode: How to Make an Endless Run Last
No lives, no levels, no finish line — how to keep an endless run going.
Characters
The gunner, the conscripts he fights, and the five commanders holding the road.
The Gunner: The Last of the Free Companies
One jetpack, four cities’ worth of salvaged armour, and a furnace that runs hot when the gauge fills.
Legion Troopers: What You Are Actually Shooting At
Grown in a vat, welded into a suit, and pointed at whatever the Legion wants broken next.
The Five Commanders of the Legion
Crimson, Blight, Glacier, Void and Goliath — and what the tower did to each of them.
